Posts

Showing posts from November, 2015

Interactive Fiction Comp 2015: 'Final Exam'

Made with the predecessor of today's Inform development system, everything about Final Exam feels thoroughly conventional while also strongly unified and earnest, somewhat retro without being very specifically nostalgic. The story purports to be some kind of political thriller, set in a future regime controlled by a presumably small number of "Administrators," the ranks of which the player character hopes to join. Although the game doesn't take its high concept very seriously, it achieves a compelling and straightforward execution of the text adventure ideal, complete with a fluidly advancing plot and interesting parser mechanics.
The prose is very dry (and not in a noticeably humorous way), though the narrative voice is self-aware enough to joke about parser IF's conventions of poorly anticipated default responses and of refusing to allow players to engage their kleptomania for practical management reasons by giving shallow narrative-based refusals: That's …